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iGaming break-even calculator

How many depositing players and how much monthly NGR you need before the operation covers its fixed costs.

Inputs

Salaries, platform, hosting, compliance, licence amortised, office — everything that does not scale with players.

45%

What is left of NGR after affiliate, content, payment and tax cost.

Result

Break-even players
Break-even monthly NGR
Contribution per player / month
Current monthly profit / loss
Players to break-even
Players for target profit
Current vs break-even

A single-month snapshot with a flat contribution per player. It ignores ramp time, seasonality, the cohort mix of new vs mature players, and one-off costs. Treat the player count as an order-of-magnitude target.

The point where an operator starts making money

Break-even is the level of activity at which net gaming revenue exactly covers fixed costs and the operator makes zero profit — the floor the business has to clear every month. This calculator takes your monthly fixed costs (salaries, licence and compliance, platform and hosting, content and data, base marketing) and the average net gaming revenue a depositing player generates, and returns how many active depositing players and how much monthly NGR you need to reach that floor. Everything above it is profit; everything below is a monthly loss funded from reserves.

Use it as a target, not a comfort

The number is only as honest as your fixed-cost list. Founders routinely leave out founder salaries, payment-provider rolling reserves, chargeback losses, affiliate commission (which scales with revenue and is really a variable cost), and the marketing spend needed just to replace churned players. A break-even that looks reachable on paper can be twice as high once those are in. Model it with a full cost list, then treat the player count it produces as the minimum viable scale — and check the licence cost estimator and player LTV tool for the acquisition budget and payback needed to get there.

Frequently asked questions

What counts as a fixed cost here?
Costs that do not scale with revenue in the short term: salaries, licence and compliance fees, platform and hosting, content and data licensing, and your baseline marketing. Affiliate commission and payment fees scale with revenue and are variable — model them separately or as a margin reduction.
Is break-even measured in players or in revenue?
Both, and the tool shows each. The NGR figure is the direct one; the player count is that NGR divided by the average NGR per active depositor, which makes it easier to sanity-check against your acquisition plan.
Why is my real break-even higher than this?
Almost always a missing cost line — founder pay, rolling reserves, chargebacks, replacement marketing for churn — or an optimistic NGR-per-player figure. Rebuild the fixed-cost list from bank statements, not estimates.
Does it include the cost of acquiring those players?
Only the baseline marketing you put in fixed costs. Growth acquisition spend is separate — the campaign ROI and player LTV tools cover what it costs to reach and hold the player count this tool says you need.
How does churn affect the break-even player count?
The count is a snapshot of active depositors you need at any one time. High churn does not raise that number, but it raises the acquisition rate required to maintain it, which is where the real cost of a low break-even often hides.
Can a sportsbook and a casino use the same model?
Yes, but the NGR-per-player and its volatility differ a lot. Sportsbook NGR swings with results month to month, so run the tool at a conservative NGR figure rather than a good month.
What discount or growth rate does it assume?
None — it is a static monthly snapshot: fixed costs versus NGR at a point in time. It does not project growth or discount future months; the LTV and ROI tools do that.
Is anything I enter stored?
No. The calculation runs entirely in your browser; nothing is transmitted or saved.

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