iGaming break-even calculator
How many depositing players and how much monthly NGR you need before the operation covers its fixed costs.
Inputs
Salaries, platform, hosting, compliance, licence amortised, office — everything that does not scale with players.
What is left of NGR after affiliate, content, payment and tax cost.
Result
A single-month snapshot with a flat contribution per player. It ignores ramp time, seasonality, the cohort mix of new vs mature players, and one-off costs. Treat the player count as an order-of-magnitude target.
The point where an operator starts making money
Break-even is the level of activity at which net gaming revenue exactly covers fixed costs and the operator makes zero profit — the floor the business has to clear every month. This calculator takes your monthly fixed costs (salaries, licence and compliance, platform and hosting, content and data, base marketing) and the average net gaming revenue a depositing player generates, and returns how many active depositing players and how much monthly NGR you need to reach that floor. Everything above it is profit; everything below is a monthly loss funded from reserves.
Use it as a target, not a comfort
The number is only as honest as your fixed-cost list. Founders routinely leave out founder salaries, payment-provider rolling reserves, chargeback losses, affiliate commission (which scales with revenue and is really a variable cost), and the marketing spend needed just to replace churned players. A break-even that looks reachable on paper can be twice as high once those are in. Model it with a full cost list, then treat the player count it produces as the minimum viable scale — and check the licence cost estimator and player LTV tool for the acquisition budget and payback needed to get there.